Play Wak-A-Rat from the graphic adventure computer game "Sam & Max Hit the Road", first released in 1993. Play now...
In cooperation with the HfG Karlsruhe a new project is in work. The VisualCube1e3 is a volumetric display out of 10^3 full-color voxels. Because of the resulting dimensions this project requires large facilities which will be provided by the HfG. The cube is constructed as a decentralised system out of a linux-powered AVR32 main-board driving 20 sub-controllers (ATmega8), each controlling 5 bus-lines of 10 voxels (ATtiny11 with PWM-controlled RGB-Led). Read more on the project page.
This project is a hardware keyboard logger based on the ATtiny2313 microcontroller, connected to a large on-board flash memory. Remarkable is the javscript-decoder for the logged keycode sequences which can be fed by the device directly and produces graphical output. The project ist hosted at sourceforge.
Launched the VisualCube project. The VisualCube is a a volumetric display (real 3D display) out of 6x6x6 voxels, where each voxel gets represented by a 2-color LED. Field of application is to display real-time music-controlled colorful animations on this device. The project is hosted at sourceforge.
ASM5900 is a macro-assembler for the Sony PS2 Emotion Engine (MIPS R5900/R3000 and coprocessors). I started writing the assembler in C++, so it should be portable to any target system easily later. The assembler syntax is similar to the one used by MASM or TASM, but featuring innovative enhancements like naming scopes and a relative-adress-operator for simple adress calculations, assisting the RISC LD/ST-architecture perfectly. The project is hosted here.